The Paris Journal on AI & Digital Ethics

Gaming the System: Extremist Infiltration Strategies in MMORPGs and the Metaverse

Didier Danet¹,²

DOI : 10.65701/n5p1z8c3v0

Corresponding authors:
didier.danet@gmail.com


Abstract

Extremist groups strategically infiltrate digital spaces where large audiences congregate, adapting their propaganda tactics to exploit platform-specific characteristics. This parasitic approach proves partic-ularly effective within massively multiplayer online games (MMORPGs), where extremists weaponise game mechanics—chat systems, character customisation, and community features—to cultivate receptive audiences whilst navigating developer-imposed constraints.

These operations encounter a fundamental tension: the need to soften propaganda messages to evade platform bans conflicts with extremists’ desire for explicit indoctrination and players’ entertainment-focused expectations.
Metaverses represent the next propaganda battlefield, offering unprecedented opportunities that surpass traditional MMORPGs. Enhanced immersivity, simplified content creation, enriched non-verbal communication, and sophisticated emotional regulation capabilities will significantly amplify propagandist potential. Centralised metaverses will likely mirror existing gaming environments, whilst decentralised platforms promise extremists greater freedom to construct radicalised virtual worlds.


Yet the audience autonomy dilemma persists: decentralised metaverses offer ideological control but struggle to attract mainstream users who gravitate toward polished, entertainment-focused centralised platforms. This tension between mass appeal and radical control will continue shaping extremist strate-gies, forcing groups to balance unrestricted propaganda dissemination against accessing substantial audiences.


Understanding these dynamics proves crucial for developing effective counter-strategies as digital landscapes evolve toward increasingly immersive and manipulable environments.

 

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